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    <title type="text">Aaron&#39;s Site</title>
    <subtitle type="text">Aaron&#39;s Site:</subtitle>
    <link rel="alternate" type="text/html" href="http://www.hungchiayuan.com/index.php/site/index/" />
    <link rel="self" type="application/atom+xml" href="http://www.hungchiayuan.com/index.php/site/atom/" />
    <updated>2010-07-13T16:27:49Z</updated>
    <rights>Copyright (c) 2010, Aaron Chia Yuan Hung</rights>
    <generator uri="http://expressionengine.com/" version="1.6.7">ExpressionEngine</generator>
    <id>tag:hungchiayuan.com,2010:07:13</id>


    <entry>
      <title>Tech bloggers Can Be Idiots</title>
      <link rel="alternate" type="text/html" href="http://www.hungchiayuan.com/index.php/site/tech_bloggers_can_be_idiots/" />
      <id>tag:hungchiayuan.com,2010:index.php/site/index/1.125</id>
      <published>2010-07-13T16:02:47Z</published>
      <updated>2010-07-13T16:27:49Z</updated>
      <author>
            <name>Aaron Chia Yuan Hung</name>
            <email>ch406@columbia.edu</email>
                  </author>

      <content type="html"><![CDATA[
        <p>For the past couple of months, I&#8217;ve been keeping pretty up to date with technology blogs and journals, particularly in light of the endless buzz that&#8217;s been generated on tablets and smartphones. One thing that&#8217;s been really bugging me though is the persistent use of the word &#8220;killer&#8221; (e.g. <a href="http://www.montrealgazette.com/technology/Microsoft+prepping+Windows+based+iPad+killer/3267531/story.html" title="iPad-killer" target="_blank">iPad-killer</a>, <a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/g/a/2010/07/08/businessinsider-googles-new-social-network-facebook-2010-7.DTL" title="Facebook-killer" target="_blank">Facebook-killer</a>, <a href="http://www.redherring.com/home/26302" title="Kindle-killer" target="_blank">Kindle-killer</a>, <a href="http://www.znews24.com/motorola-droid-x-the-potential-iphone-4-killer-set-for-thursday-launch.html" title="iPhone-killer" target="_blank">iPhone-killer</a>, <a href="http://www.fool.com/investing/general/2010/07/08/motorola-launches-a-blackberry-killer.aspx" title="Blackberry-killer" target="_blank">Blackberry-killer</a>, and so on). I&#8217;m considering two reasons for this idiocy. The first possibility is that these bloggers aren&#8217;t really idiots, but are part of the sensationalist journalism that seems to be the norm these days. If that&#8217;s the case, then it&#8217;s really a shame because it&#8217;s a cheap way to get an audience. The second possibility is that these bloggers really are idiots, and that they have no conception of business or marketing basics.</p>

<p>The term &#8220;monopoly&#8221; gets thrown out a lot, but it&#8217;s often misused because true monopolies almost never exist. The nature of a market depends, among many things, features such as product differentiation and barriers to entry/exit. Markets are also not static, so a company can try to define a market in its own way and, if it&#8217;s powerful and successful enough, it can get away with it. For example, a regular watch and a Rolex are both watches but they&#8217;re not exactly in the same market and it would be misleading to analyze them as such. Some companies aim at making premium versions of a product and get away with charging a premium as well, largely because they have managed to define their product to fit their market.</p>

<p>Product differentiation is basically the ability for companies to differentiate their products from the competition in a meaningful way (that consumers care about). So, in the case of smartphones, there is clear differentiation between the products that Apple, HTC, Nokia, Motorola, and RIM makes and it is not likely that any of these companies will ever create a product so powerful and superior that it literally kills off the competition. It&#8217;d be lucky if it moves the market by a few percentage points.</p>

<p>In addition, some people are likely to own multiple kinds of the same product or service. Social networks are a good example. Whatever Google is concocting for its social network, it is more likely that people will sign up for it while keeping an active Facebook account, because what&#8217;s powerful about Facebook is not the unique services it provides, but the network effect it has. That is, the more people use it (i.e. the more friends you have on Facebook), the more powerful and useful it is to its users. Google is not likely going to get 500 million users anytime soon, and it&#8217;s not going to be killing Facebook in the near future.</p>

<p>I suppose this &#8220;killer&#8221; attitude is a way to get readers exciting about something that fundamentally isn&#8217;t very important in the grand schemes of things. Admittedly, even I was somewhat caught up in the rhetoric, even though I wasn&#8217;t buying any of their analysis. But many other readers are, to the point of being blind to facts and sales figures and (good) market analyzes. Tech bloggers are not likely to stop using &#8220;killer&#8221; anytime soon &#8216;cause it generates conversation (and blog posts) but it&#8217;d be nice if more of them can take the time to do actual thought analysis instead of getting themselves and their readers swept away by what corporations want them to think.
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Not So Helpful Guides</title>
      <link rel="alternate" type="text/html" href="http://www.hungchiayuan.com/index.php/site/not_so_helpful_guides/" />
      <id>tag:hungchiayuan.com,2010:index.php/site/index/1.124</id>
      <published>2010-06-22T01:20:42Z</published>
      <updated>2010-06-22T01:44:43Z</updated>
      <author>
            <name>Aaron Chia Yuan Hung</name>
            <email>ch406@columbia.edu</email>
                  </author>

      <category term="Technology"
        scheme="http://www.hungchiayuan.com/index.php/site/C9/"
        label="Technology" />
      <content type="html"><![CDATA[
        <p>Every now and then I like to plunge myself into the deep end of website design. All of what I know is self-taught, and I&#8217;m always curious to figure out what good websites look like. I&#8217;m a particular fan of <a href="http://vandelaydesign.com/blog/design/minimalistic-web-design/" title="minimalist websites" target="_blank">minimalist websites</a> that have a clean, simple look. More recently, I&#8217;ve been trying to play around with WordPress. Lucky for me, they had just upgraded to 3.0, which means it&#8217;s hard for me to tell whether something is going wrong because of something I did, or because the new version is unstable.</p>

<p>Anyway, the Internet is great for self-learning; but it&#8217;s not great for people who aren&#8217;t the greatest at writing guides. Some of these guides are written so poorly that the only people can understand it are people who don&#8217;t need to read the guide.</p>

<p>Here are some choice examples. I wanted to see how people define &#8220;class&#8221; and &#8220;id&#8221; in HTML, so I googled it to see what pages come up. One of them says:</p>

<blockquote><p>Definition and Usage</p>

<p>The class attribute specifies a classname for an element.</p>

<p>The class attribute is mostly used to point to a class in a style sheet. However, it can also be used by a JavaScript (via the HTML DOM) to make changes to HTML elements with a specified class.</p></blockquote><p>
[<a href="http://www.w3schools.com/tags/att_standard_class.asp" title="Source" target="_blank">Source</a>]</p>

<p>Mmmmkay, that probably makes a lot of sense for a programmer but not a whole lot for a novice. I can understand what it says but I wonder if someone just starting out can as well.</p>

<p>Here is another one:
</p><blockquote>

<p>ID</p>

<p>The ID attribute uniquely identifies an element within a document. No two elements can have the same ID value in a single document. The attribute&#8217;s value must begin with a letter in the range A-Z or a-z and may be followed by letters (A-Za-z), digits (0-9), hyphens (&#8221;-&#8221;), underscores (&#8220;_&#8221;), colons (&#8221;:&#8221;), and periods (&#8221;.&#8221;). The value is case-sensitive.</p>

<p>The following example uses the ID attribute to identify each of the first two paragraphs of a document:</p>

<p><font face="courier" size="2" color="#000066"></p><p>&lt;P ID=firstp&gt;My first paragraph.&lt;/P&gt;<br />
&lt;P ID=secondp&gt;My second paragaph.&lt;/P&gt;</p><p></font></p>

<p>The paragraphs in the example could have style rules associated with them through their ID attributes. The following Cascading Style Sheet defines unique colors for the two paragraphs:</p>

<p><font face="courier" size="2" color="#660000"></p><p>P#firstp {<br />
  color: navy;<br />
  background: none<br />
}</p>

<p>P#secondp {<br />
  color: black;<br />
  background: none<br />
}</p><p></font></p><p>
The paragraphs in the initial example could also be used as a target anchor for links:</p>

<p>&lt;P&gt;See &lt;A HREF=&quot;#firstp&quot;&gt;the opening paragraph&lt;/A&gt; for more information.&lt;/P&gt;</p>

<p>Note that old browsers do not support the ID attribute for link anchors. For compatibility, authors should use &lt;A NAME=&quot;...&quot;&gt;...&lt;/A&gt; within the element instead of ID.</p>

<p>Since ID and A&#8217;s NAME attribute share the same name space, authors cannot use the same value for an ID attribute and an A element&#8217;s NAME attribute for different elements in the same document. Also note that while NAME may contain entities, the ID attribute value may not.</p></blockquote>

<p>[<a href="http://htmlhelp.com/reference/html40/attrs.html" title="Source" target="_blank">Source</a>]</p>

<p>Writing guides of any kind is not easy. It&#8217;s like following a recipe. Well-written recipes might not require a lot of prior knowledge. Writing a technical guide is complicated, and these guides were probably not written with the novice in mind. But it&#8217;s likely that a novice who is trying to figure out how to make a website to google these terms and be completely confounded by these guides. I don&#8217;t think people are taught how to write technical guides, and it&#8217;s definitely a unique skill to be able to do it well.</p>

<p>&nbsp;</p> 
      ]]></content>
    </entry>

    <entry>
      <title>My Impressions</title>
      <link rel="alternate" type="text/html" href="http://www.hungchiayuan.com/index.php/site/first_impressions/" />
      <id>tag:hungchiayuan.com,2010:index.php/site/index/1.123</id>
      <published>2010-04-09T04:36:10Z</published>
      <updated>2010-04-09T06:37:11Z</updated>
      <author>
            <name>Aaron Chia Yuan Hung</name>
            <email>ch406@columbia.edu</email>
                  </author>

      <content type="html"><![CDATA[
        <p>After resisting for a few days, I went out and got myself an iPad. I&#8217;m using it now to type this entry, to see whether it can be used for any serious purpose. Here are a few thoughts:</p>

<p>The keyboard takes some getting used to, but I can type surprisingly fast on it. The iPad does a good job of predicting and correcting my mistakes. There are a few keys thoughts are at inconvenient places, such as the apostrophe. It&#8217;s not hard to type a relatively long piece of writing on this thing. Having said that, I wouldn&#8217;t suggest typing your dissertation or even a short paper on it. It does allow for a bluetooth keyboard so that would help. You&#8217;d have to make do with Pages, which I&#8217;ve tried to use in my computer before, to varying degrees of success. iWork Pages itself is great at certain things, but not others.</p>

<p>I kinda have the wireless disappearing on me a few times, although I still have a connection. Not sure what is up with that, but it suggests that the signal isn&#8217;t really gone.</p>

<p>YouTube wasn&#8217;t as smooth as I thought. The videos were a bit choppy and I expected it to be smoother. Netflix was great, though. I mean, stunningly so. The videos might have been buffered better or something, &#8216;cause the quality was good. I&#8217;m not a fan of this red for ubiquitous entertainment so maybe it won&#8217;t be used that often for me. <b>Update</b>: Just tried playing some YouTube videos again and they stream fine. My router speed drops to painfully slow levels sometimes so maybe it&#8217;s not the iPad.</p>

<p>Doing HTML on this is not fun. It&#8217;s a bit tricky to get the cursor to the right location without it trying to copy and paste or highlight something. Could be there&#8217;s something I&#8217;m not doing right. The handwriting Chinese input is impressive but it&#8217;s only for Simplified Chinese. I kinda realize that it&#8217;s not the easiest to handwrite traditional characters on the pad space they give, but at least the pinyin could have afforded traditional Chinese. Probably something they&#8217;ll add later.</p>

<p>Maps was great but I give Google props for their hard work. I was stunned to see that they actually have photos of my grandmother&#8217;s street in Taiwan. It would be great to see more of this done around the world.</p>

<p>I never owned an iPhone so this whole syncing back and forth thing does take some getting used to.</p>

<p>I haven&#8217;t come across too many pages that look off on the iPad. I&#8217;m sure there are plenty out there, but I&#8217;m guessing more and more sites will try to make their sites viewable without Flash.</p>

<p>Reading on the iPad is pretty interesting. I&#8217;ve yet to read a full length book but I&#8217;ll have to give that a shot. I got some free stuff from iBooks through Project Gutenberg and also bought a book through their Kindle app (The Girl Who Played With Fire by Stieg Larsson). It&#8217;s nice that there are programs like Calibre that converts PDFs to ePub format. They might look a bit off on iBooks but it&#8217;s tolerable.</p>

<p>I&#8217;m really interested to see whether I can replace my laptop with this at conferences and other presentations. If so, this would be a great device to have.</p>

<p>Need to make sure pug hair doesn&#8217;t get into the device.</p>

 
      ]]></content>
    </entry>

    <entry>
      <title>The Return of Radical Behaviorism?</title>
      <link rel="alternate" type="text/html" href="http://www.hungchiayuan.com/index.php/site/the_return_of_radical_behaviorism2/" />
      <id>tag:hungchiayuan.com,2010:index.php/site/index/1.121</id>
      <published>2010-03-03T15:51:51Z</published>
      <updated>2010-03-03T16:18:52Z</updated>
      <author>
            <name>Aaron Chia Yuan Hung</name>
            <email>ch406@columbia.edu</email>
                  </author>

      <content type="html"><![CDATA[
        <p>A friend of mine pointed out <a href="http://g4tv.com/videos/44277/DICE-2010-Design-Outside-the-Box-Presentation/" title="Jesse Schell's presentation at DICE" target="_blank">Jesse Schell&#8217;s presentation at DICE</a> (Design Innovate Communicate Entertain) Summit that was held in February in Vegas. Schell&#8217;s a Professor of Technology at Carnegie Mellon, who also worked as a Disney imagineer and <a href="http://www.schellgames.com/" title="game designer" target="_blank">game designer</a>. His talk has been making the rounds around the Internet and blogosphere, so I thought I&#8217;d share my take on it.</p>

<p>Schell starts off by discussing the recent success stories in social networking (e.g. <i>Farmville</i>, <i>Mafia Wars</i>) and interactive media (e.g. Xbox achievements), and argues that people are shifting towards more &#8220;authentic&#8221; experiences than fantasy-based experiences; in other words, that people are not trying to escape from reality, but re-engage with it, often with the help of technology. He offers a reading of the movie <i>Avatar</i> as an allegory of people wanting to use technology to experience the beauty of nature (while failing to note that only the scientists in the movie were interested in that; everyone else was trying to destroy or exploit Pandora). He also envisions a future where people will be surrounded by point rewards systems, much like Xbox achievements or frequent flier miles, and that these points would be ubiquitouse because media will be embedded in everything, from our bodies to cereal boxes.</p>

<p>A few of my own thoughts:</p>

<p>1) Schell doesn&#8217;t really say whether this is a good vision of the future. Throughout most of his talk, he seems to describe his prediction as a likely trajectory, but I&#8217;m guessing that he approves of this future because he talks about possible benefits. One of them would be that people will change their behavior because every part of it would be recorded for posterity. I&#8217;m not sure if that will necessarily make a difference, though. I am personally fascinated by my grandparents&#8217; personal history, but less so about what they ate or drank on any given day. This is something that might sound cool on paper but not so much practice. It reminds me of a conversation I had with a professor, who told me how cool it was that you can browse the Internet through <i>Second Life</i>, and I was thinking &#8220;Yes, that is cool, but I can also browse it through a regular browser and it&#8217;s a lot faster.&#8221;</p>

<p>2) Schell assumes that people will be motivated by points alone, which seems awfully Skinnerian to me. (The fact that he seems to talk about it with awe is a bit disconcerting). In some cases, he suggests that these points will be tied to tax benefits or scholarships, and I can see that possibly being a good thing. In addition, if the recent panic about trophies in the PlayStation Network 8001050F Crash, people do seem to care a lot about their game achievements. (I personally couldn&#8217;t care less, but I might be in the minority). At the same time, if everyone starts offering points, I wonder whether this wouldn&#8217;t cancel out the effects of the reward system and put people back where they were before.</p>

<p>3) Schell describes <a href="http://www.anti-linearlogic.com/" title="Professor Lee Sheldon's" target="_blank">Professor Lee Sheldon&#8217;s</a> game-like point system for his courses game-like point system for his courses</a>, which is admittedly pretty cool and something I would love to try in some form. Edward Castronova has also <a href="http://terranova.blogs.com/terra_nova/2010/03/build-your-own-sheldon-syllabus.html" title="blogged about this at Terra Nova" target="_blank">blogged about this at Terra Nova</a>.</p>

<p>4) Schell&#8217;s frame of reference seems to be awfully short. His analysis that activities are becoming more &#8220;game-like&#8221; overlooks that play and games has been embedded in human culture for as long as there has been human culture (ala Johan Huizinga&#8217;s <i><a href="http://en.wikipedia.org/wiki/Homo_Ludens_%28book%29" title="Homo Ludens" target="_blank">Homo Ludens</a></i>). On that same note, the dangers of having a short frame of reference means that you overestimate the impact of some trends, which may or may not have staying power. Basing a prediction on fad is really not a good idea. (See also Nassim Nicholas Taleb&#8217;s <i><a href="http://www.amazon.com/Black-Swan-Impact-Highly-Improbable/dp/1400063515/" title="The Black Swan" target="_blank">The Black Swan</a></i>).</p>

<p>5) Schell predicts that media will diverge instead of converge. He doesn&#8217;t elaborate much beyond that (other than calling it BS), but again, I think that might oversimplify things a bit. It might be true that divergence will occur in the form of hardware, with each media company trying to copyright or patent their content in a way that cannot easily be shared, but there continues to be a market demand for convergence, which means that people will find ways to get their media in one source (e.g. the computer). Pew Research on Internet and American Life already notes that more people are getting their <a href="http://www.pewinternet.org/Media-Mentions/2010/CNN-Tech-Online-News.aspx" title="news" target="_blank">news</a> and <a href="http://www.pewinternet.org/Reports/2009/13--The-Audience-for-Online-VideoSharing-Sites-Shoots-Up/1-Overview.aspx?r=1" title="television shows" target="_blank">television shows</a> on the computer.</p>

<p>6) Schell was surprised at Nintendo Wii&#8217;s success. Really? I&#8217;m not a Wii fanboy by any stretch but I think it was pretty clear that Nintendo had something cool going on when they first unleashed their control system to the public.</p>

<p>7) Confirmation bias galore. For every success story like <i>Farmville</i> and <i>Mafia Wars</i>, how many failed products did he overlook?</p>

<p>8) He predicts that people will happily become walking billboards and marketing tools, which I find hard to believe. Unless corporations pay people to advertise their products on their bodies, otherwise why would people run towards advertisements? In the age of digital recorders like TiVo or other devices that let you skip ads, why will people suddenly want to run towards them just for points? After spending years watching TV on the Internet, I can&#8217;t get used to watching TV in hotels anymore &#8216;cause the ads are just so ludicrous and invasion. If nothing else, I think people want more control over their media, including what ads they want to watch (Hulu already does this to some extent), and not the other way round.</p>

<p>9) Schell argues that people are more into &#8220;authentic&#8221; experience today, like getting &#8220;real, organic food&#8221; or &#8220;real&#8221; whatever you can think of. While I agree with that trend, I&#8217;m not sure I think it&#8217;s due to a change in consciousness, but a change in technology, which, for example, extends (often artificially and dangerously) produce to withstand longer life, refrigeration, transportation, and so on. HIs point is a bit Baudrillardian in that he almost suggests that people are expecting the real thing to be more real than reality (I don&#8217;t think he actually says that point blank, so this is just my interpretation of his talk). If you&#8217;ve read Eric Schlosser&#8217;s <i><a href="http://www.amazon.com/Fast-Food-Nation-Eric-Schlosser/dp/0060838582/" title="Fast Food Nation" target="_blank">Fast Food Nation</a></i>, you know that that has a ring of truth; corporations insert and exaggerate certain tastes to make them more noticeable to consumers. It&#8217;s a bit disturbing that Schell doesn&#8217;t comment on whether these experiences are genuinely authentic, or whether it&#8217;s just a marketing ploy.</p>

<p>Having noted all these criticisms, I do think his talk is engaging. He&#8217;s a whimsical speaker who definitely makes some good points. I would love to hear what anyone else thinks of his presentation.
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Thoughts on iPad</title>
      <link rel="alternate" type="text/html" href="http://www.hungchiayuan.com/index.php/site/thoughts_on_ipad/" />
      <id>tag:hungchiayuan.com,2010:index.php/site/index/1.118</id>
      <published>2010-01-28T14:06:56Z</published>
      <updated>2010-01-28T14:07:57Z</updated>
      <author>
            <name>Aaron Chia Yuan Hung</name>
            <email>ch406@columbia.edu</email>
                  </author>

      <content type="html"><![CDATA[
        <p>Apple announced the iPad yesterday, and the wave of dissent from the tech community seemed overwhelming, although not altogether surprising. I think it&#8217;s one of those cases where techies, like hardcore gamers, think that they are the only relevant market because they&#8217;re the only ones who can appreciate cutting-edge technology, and that the masses just eventually follow along. Lots of people seemed to have trouble describing the product without comparing it to another product: &#8220;a giant iPod touch,&#8221; &#8220;a colored Kindle,&#8221; &#8220;a big iPhone without the Phone,&#8221; and so on. I&#8217;m not sure how ultimately revolutionary it is, but I do think that, from a marketing point of view, it&#8217;s a pretty smart move to position it as a &#8220;third product&#8221; between laptops and smartphones.</p>

<p>I found the iPad strangely appealing to me. I&#8217;m not a gadget guy. My cell phone is falling apart, and I have no immediate plans to replace it before it disintegrates in my hands. I don&#8217;t play mobile games of any kind, and don&#8217;t plan on doing so. I don&#8217;t really want to look silly watching TV on the subway, either. Oh, and I LOVE that I don&#8217;t have cable. So, all the shortcomings about the iPad&#8212;not being 16x9, not having HD output&#8212;doesn&#8217;t really apply to me. (Some of the criticism fall along the lines of complaining that it lacks features that you wouldn&#8217;t really use but want it anyway &#8216;cause it&#8217;s the latest thing. You need it to have HD output so you can plug it into your high-def TV. Really? How often were you planning on doing that?)</p>

<p>The thought that I can one day bring an iPad, and ONLY the iPad, to a conference presentation is extremely appealing. I&#8217;d get it for that reason alone. I&#8217;m also beginning to warm up to the whole ebooks idea. I don&#8217;t care for the Kindle. It&#8217;s too bland for me. Not that I like flashy colors in my books, but lots of stuff I read does need color. If I can take notes and carry ebooks with me on the iPad, that&#8217;d be extremely useful for me, especially since I often lug around at least 3-4 books to every conference I go to. Jobs only mentioned five publishers, so we&#8217;ll see if others get on board. If their success with iTunes is any sign, they will.</p>

<p>I also think that most people are viewing the iPad too much as an isolated product, and not as part of a larger community of networks that include its apps store and iTunes music and movie store. I&#8217;m not sure if Apple had planned ahead of time when they developed this community, but it&#8217;s definitely making it an easier sell for people who are already familiar with these networks.</p>

<p>A couple of complaints, though. Why no camera? Unlike some of the other criticisms, video is actually useful. Not needing to bring a laptop to do video chat is great, and Apple already has a camera in its iPod Nano. This seems a bizarre oversight. The lack of Flash is also potentially problematic. These seem to be things that they can build in into a later model or upgrade, so it&#8217;s not too bad. </p>

<p><a href="http://www.mlive.com/business/west-michigan/index.ssf/2010/01/5_reasons_to_buy_or_skip_the_a.html" target="_blank" title="One of the tech reports I read">One of the tech reports I read</a> described the iPad as similar to the Nintendo Wii&#8212;as in, being a product that doesn&#8217;t have the fanciest things but eventually gained mass appeal for having the right pricing and for attracting casual gamers. I think that might possibly be the case here as well. The iPad is probably not going to be that appealing to people who already have smartphones, e-readers, or netbooks. I&#8217;m not even sure anyone would want to carry an iPhone, iPod Touch and an iPad when they leave home. It&#8217;ll appeal to those who don&#8217;t have all those things. </p>

<p>I&#8217;m not a fan of getting products right when it&#8217;s launched. But I definitely see myself getting one eventually.
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Digg beats CNN</title>
      <link rel="alternate" type="text/html" href="http://www.hungchiayuan.com/index.php/site/digg_beats_cnn/" />
      <id>tag:hungchiayuan.com,2009:index.php/site/index/1.115</id>
      <published>2009-12-09T19:53:45Z</published>
      <updated>2009-12-09T19:54:46Z</updated>
      <author>
            <name>Aaron Chia Yuan Hung</name>
            <email>ch406@columbia.edu</email>
                  </author>

      <content type="html"><![CDATA[
        <p>Every morning, before I start my day, I&#8217;ve gotten into the habit of browsing through <a href="http://www.digg.com" title="Digg">Digg</a> posts. For those of you who don&#8217;t know what Digg is, it&#8217;s basically a site that gathers together the most popular news reports, videos, webcomics, blog posts, etc. of the day. In more and more sites today, you are about to click a &#8220;Digg this&#8221; button to vote for the post, which basically bumps it up on the Digg listings. Since the site tracks the most popular Dugg posts of the day, the submissions usually (but not always) reflect updated news and events.</p>

<p>What I&#8217;ve started to notice is that news sites like CNN are about a day behind when compared to Digg. That means that some of the news that gets submitted into Digg show up on CNN.com a day later (and sometimes more). It seems that, with the exception of breaking news, Digg.com is a faster way to get news than CNN (and many other leading news networks). </p>

<p>This doesn&#8217;t really mean that news networks are slower than Digg. All Digg news posts usually have to start out as news reports first, and if they&#8217;re interested, people vote on them and they pop up on the site. But Digg serves more as a filtering device that lets you prioritize (to the extent you want a mass of strangers prioritizing your news for you) what news the &#8220;Internet as a whole&#8221; finds interesting.</p>

<p>Not surprisingly, most of the news that get bumped up on the lists are interesting, bizarre, or funny in some way. Mundane stuff usually don&#8217;t get bumped up, and there seems to be an uneven amount of posts devoted to animals (usually cats). Much of the submissions are also devoted to lists (e.g. &#8220;most underrated games of all time&#8221;) and similar pursuits.</p>

<p>The site also allows users to comment on the posts. These are usually somewhat funny and give you an idea of who the Digg users are (I&#8217;m guessing, mostly males, 18-30, left-leaning, techies). </p>

<p>Digg was founded by Kevin Rose in 2004, and it&#8217;s turned into quite the Web 2.0 phenomenon since then.
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Climategate and Science Studies</title>
      <link rel="alternate" type="text/html" href="http://www.hungchiayuan.com/index.php/site/climategate_and_science_studies/" />
      <id>tag:hungchiayuan.com,2009:index.php/site/index/1.114</id>
      <published>2009-11-30T18:11:05Z</published>
      <updated>2009-12-01T18:13:06Z</updated>
      <author>
            <name>Aaron Chia Yuan Hung</name>
            <email>ch406@columbia.edu</email>
                  </author>

      <content type="html"><![CDATA[
        <p>I&#8217;ve been following the so-called &#8220;Climategate&#8221; with some interest, especially come from a science studies/actor-network-theory perspective. Recently, a bunch of hackers released emails from scientists at the Climate Research Unit at the University of East Anglia, just in time for the climates talks at Copenhagen. Parts of these emails reveal some of the discussions that go on between scientists, some of which, to an outsider, comes across as suspiciously partisan. For example, some calling on their colleagues not to cite scientists and journals with dissenting views on the anthropogenic (i.e. human-caused) issue of global warming, or suggesting ways of making the data seem more aligned with their theory as they really are.</p>

<p>Climategate has created quite an uproar. Those whose emails have been cited try to downplay the significance of the events, arguing that this is really how scientists work, and that no malice was intended in the emails. Much of it, they argue, have been taken out of context or simply misunderstood. Others point to these emails as examples that climate research scientists are far from objective and that global warming is just a hoax.</p>

<p>I haven&#8217;t read anyone who&#8217;s actually questioned why scientists would actually go so far to create such a hoax that really wouldn&#8217;t benefit them all that much. It&#8217;s also interesting that people are more concerned with the contents of the email than with the fact that these private emails have been illegally hacked and released to the public.</p>

<p>I&#8217;m quite curious to see what academics in science studies will say about this. Science studies (or social studies of science, or studies of science and technology) is a field that investigates the social practices of scientists (mostly &#8220;hard sciences&#8221; like physics, chemistry, etc.). One of the earliest (if not the earliest) work was <i>Laboratory Life</i> by Bruno Latour and Steve Woolgar, although people (including scientists themselves) have written about this kind of thing decades before (e.g. Thomas Kuhn). </p>

<p>The fundamental misunderstanding seems to be that scientists are and should always been 100% objective. While I think they are usually objective, that doesn&#8217;t necessarily mean they&#8217;re unbiased. In the academic papers I&#8217;ve read, I notice that people tend to cite people they know and are friends with, which tend to also be people who, more or less, share their points of view. I think the pressures of the academic community also makes them more guarded about their data, and how they interpret it. At the same time, the public needs to have a better understanding of how scientists work, and that, in fact, Climategate isn&#8217;t really a sign of a hoax as much as it is a behind-the-scenes glimpse at how scientists communicate. Too much of our lives are run by people behind closed doors. That includes think tanks as well as large organizations like the World Bank or the International Monetary Fund whose decisions impact millions of people around the world. These folks could use with a lot more disclosure themselves.
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>The Black Swan</title>
      <link rel="alternate" type="text/html" href="http://www.hungchiayuan.com/index.php/site/the_black_swan/" />
      <id>tag:hungchiayuan.com,2009:index.php/site/index/1.112</id>
      <published>2009-10-08T01:13:45Z</published>
      <updated>2009-10-08T01:25:46Z</updated>
      <author>
            <name>Aaron Chia Yuan Hung</name>
            <email>ch406@columbia.edu</email>
                  </author>

      <content type="html"><![CDATA[
        <p><img src="http://www.hungchiayuan.com/images/uploads/The_Black_Swan.jpg" img style="float: left; padding: 10px 10px 10px 10px;" alt="image" width="120" height="182" align="left"/><i>The Black Swan</i> by Nassim Nicholas Taleb is a book that everyone should read, and every academic (especially game researchers) must read. </p>

<p>The premise of the book is simple enough. Basically, his thesis is that we think we know more about the world than we really do, and that there are &#8220;Black Swans&#8221; out there that exist beyond any models of forecasting we can build. The Black Swan notion comes from the belief people had for centuries - that all swans were white because no one ever saw a black swan, until they discovered it in Australia. Because people tend to imagine the world based on their empirical observations, people tend to have a &#8220;confirmation bias&#8221; that makes them notice things that fit their worldview, and ignore what they can&#8217;t fit in. </p>

<p>Taleb relentlessly criticizes financial analysts, economists, statisticians, and bad researchers, especially those who cling onto quantitive data and misuse it for their own purposes. For me, I think his book throws a wrench on design-centered approaches to game studies, especially since he questions any that we can model social (or even natural) phenomenon. He suggests going to observation to theory (or design) instead of the other way round (which is what design-centered studies tend to do). What I found particularly refreshing is that Taleb points out the many common errors of judgment that we make, not only in everyday life, but even in the conclusions we reach in research. I can&#8217;t tell you how many times I&#8217;ve read a study (usually quantitative) that made me scratch my head and wonder how such a flawed study went unnoticed. If nothing else, Taleb&#8217;s book will sharpen your focus on you approach your decisions and steer you away from erroneous predictions.</p>

<p>My only gripe is that Taleb is a bit of a name-dropper. It was a bit annoying in the beginning, but once you get past it, it&#8217;s a great and thoughtful ride. There&#8217;s a lot of wit in his writing, but you often have to know the people he mentions to fully appreciate it. I don&#8217;t know if this would turn off non-academic readers, but I certainly think everyone can learn from it.</p>

<p>Nearly everyday I think of someone else to recommend it to. His bibliography is to die for, so if you&#8217;re reading this, please try to get your hands on this book, and after you read it, get it for someone you know.
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Depository of Theses on Video Games</title>
      <link rel="alternate" type="text/html" href="http://www.hungchiayuan.com/index.php/site/depository_of_theses_on_video_games1/" />
      <id>tag:hungchiayuan.com,2009:index.php/site/index/1.109</id>
      <published>2009-09-27T01:44:37Z</published>
      <updated>2009-09-27T01:50:38Z</updated>
      <author>
            <name>Aaron Chia Yuan Hung</name>
            <email>ch406@columbia.edu</email>
                  </author>

      <content type="html"><![CDATA[
        <p>I found a great website by <a href="http://minkhollow.ca/becker/" title="Dr. Katrin Becker" target="_blank">Dr. Katrin Becker</a>, who has put together <a href="http://minkhollow.ca/becker/doku.php?id=pf:theses" title="a fine collection of masters and doctoral theses on video games studies from 2000-present"  target="_blank">a fine collection of masters and doctoral theses on video games studies from 2000-present</a>. So far, it has mostly theses from Canadian universities, but if you have a completed theses on digital games, I highly encourage you to submit it to her site. Her collection has been mentioned on a few blogs I subscribe to, so it might get you some attention.</p>

<p>You can use <a href="http://minkhollow.ca/beckerblog/?p=254" title="this template" target="_blank">this template</a> and page to submit your theses.
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Playing for Change</title>
      <link rel="alternate" type="text/html" href="http://www.hungchiayuan.com/index.php/site/playing_for_change/" />
      <id>tag:hungchiayuan.com,2009:index.php/site/index/1.103</id>
      <published>2009-08-14T20:24:39Z</published>
      <updated>2009-08-14T20:32:40Z</updated>
      <author>
            <name>Aaron Chia Yuan Hung</name>
            <email>ch406@columbia.edu</email>
                  </author>

      <content type="html"><![CDATA[
        <p><embed src="http://www.playingforchange.com/player/widget.swf?episode=2" width="460" height="360" allowfullscreen="true" wmode="transparent">
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>It&#8217;s fun when people break the rules</title>
      <link rel="alternate" type="text/html" href="http://www.hungchiayuan.com/index.php/site/its_fun_when_people_break_the_rules/" />
      <id>tag:hungchiayuan.com,2009:index.php/site/index/1.79</id>
      <published>2009-07-08T20:19:35Z</published>
      <updated>2009-07-08T20:24:36Z</updated>
      <author>
            <name>Aaron Chia Yuan Hung</name>
            <email>ch406@columbia.edu</email>
                  </author>

      <category term="Games"
        scheme="http://www.hungchiayuan.com/index.php/site/C8/"
        label="Games" />
      <category term="Research"
        scheme="http://www.hungchiayuan.com/index.php/site/C4/"
        label="Research" />
      <content type="html"><![CDATA[
        <p>I came across this interesting news late last night, from a blog blogging about another blog. Basically, <a href="http://terranova.blogs.com/terra_nova/2009/07/twixt.html" title="Greg Lastowka at Terra Nova" target="_blank">Greg Lastowka at Terra Nova</a> was blogging about a post from <a href="http://brokentoys.org/2009/07/07/the-curious-case-of-the-poorly-behaved-professor/" title="Scott Jennings" target="_blank">Scott Jennings</a>, who was blogging about David Myers, who was reacting to what players were doing to him in the MMOGs City of Heroes. </p>

<p>Here&#8217;s the issue in a nutshell. City of Heroes is a MMOG that lets players choose between a career of a hero or a villain. David Myers is a game researcher who had found a &#8220;flaw&#8221; in the game design that lets him zap players into another part of the virtual world and kill them off. Myers claims that his avatar, Twixt, has become the scourge of the CoH community, as no one can defeat him. This angered the players so much that they started flaming him, and some even went so far to send him death threats. The media did a piece on this, and here&#8217;s an excerpt:</p>

<blockquote><p>&#8220;During the first few sessions, other players gently informed Twixt that his method of play was unwelcome. But Twixt kept on vanquishing villains.</p>

<p>Mobs of villains then ambushed Twixt, hoping to defeat him so often that he would quit. Meanwhile, Twixt&#8217;s fellow heroes watched without joining the fray.</p>

<p>One by one, Twixt coolly picked his opponents off. As play sessions passed, popular villains and heroes stepped up their attempts to change him.&#8221;</p></blockquote>

<p>However, the problem is that the players claim that Myers has overstated his claim, that 1) Twixt wasn&#8217;t as invincible as he claimed it to be, and 2) that it shouldn&#8217;t surprise anyone that players dislike to play with jerks and will act accordingly.</p>

<p>Scott Jennings criticizes Myers for these misleading claims and for having an overinflated ego in his blog, and Greg Lastowka comes to Myers defense (a little) and argues that:</p>

<blockquote><p>&#8220;The rules that are enforced in MMOGs, like the rules enforced in any society, are not limited to the formal rules set forth in writing or coded into the software.&nbsp; Users decide for themselves how games should be played.&#8221;</p></blockquote>

<p>Myers defends himself <a href="http://dmyersloyola.wordpress.com/2009/07/08/was-twixt%E2%80%99s-behavior-worthy-of-wrath/" title="in his own blog" target="_blank">in his own blog</a> with:</p>

<blockquote><p>&#8220;The CoH game designers – and other mmo designers — seem to have largely abdicated their responsibility to design a game in favor of providing a sandbox for players to use as they wish.&nbsp; This may be good for game designer jobs, their blog readers, and their pocketbooks, but it is not particularly good for their games.&#8221;</p></blockquote>

<p>For me, it&#8217;s just good to see that social behavior is still interesting. I thought game design has taken over the entire conversation in video game research. In particular, I think it&#8217;s good to expect players to break the rules, or at least to bend it a little, because that&#8217;s what people do. That&#8217;s what people do in real life, and that&#8217;s what people do in video games. Heck, that&#8217;s what makes video games so interesting. 
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>China bans gold farming; or not</title>
      <link rel="alternate" type="text/html" href="http://www.hungchiayuan.com/index.php/site/china_bans_gold_farming_or_not/" />
      <id>tag:hungchiayuan.com,2009:index.php/site/index/1.70</id>
      <published>2009-07-01T17:12:28Z</published>
      <updated>2009-07-01T22:13:29Z</updated>
      <author>
            <name>Aaron Chia Yuan Hung</name>
            <email>ch406@columbia.edu</email>
                  </author>

      <category term="Games"
        scheme="http://www.hungchiayuan.com/index.php/site/C8/"
        label="Games" />
      <content type="html"><![CDATA[
        <p>There&#8217;s been some mixed reporting on this news today. Apparently, in a move that is likely to be as effective as their attempt to curb copyright infringement, China has moved to ban gold farming in virtual worlds. For those of you who don&#8217;t know, gold farming is the trading of virtual currency for real currency (the ban does not include trading real currency to purchase virtual goods). The <a href="http://www.informationweek.com/news/internet/ebusiness/showArticle.jhtml?articleID=218101859" title="article I read" target=_blank">article I read</a> cites that several billion yuan (1 billion yuan = 146 million US dollars) was traded last year. Apparently, 80-85% of gold farmers originate from China, and generates &#8220;jobs&#8221; for hundreds of thousands of people. However, it was <a href="http://news.filefront.com/gold-farming-banned-in-chinaor-not/" title="later reported" target=_blank">later reported</a> that the government wasn&#8217;t really banning gold farming, but the reverse of it. (Love their picture of &#8220;gold farmers&#8221;). In other words, the government isn&#8217;t banning the use of real currency in exchange for virtual money; it is banning the use of virtual money to purchase real goods.</p>

<p>Some of my participants had the prepaid cards the article mentioned, and most of them use QQ, the social network of choice in China (I think that&#8217;s fair to say). The makers of QQ, tencent.com, has been issuing these credits but will be working with the Chinese government. By the way, I just noticed that QQ works on two levels: as &#8220;cute cute&#8221; and as two giant &#8220;kawaii&#8221; (&#8220;cute&#8221; in Japanese) anime-like eyes. 
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Acceptable crimes</title>
      <link rel="alternate" type="text/html" href="http://www.hungchiayuan.com/index.php/site/acceptable_crimes/" />
      <id>tag:hungchiayuan.com,2009:index.php/site/index/1.69</id>
      <published>2009-06-30T16:26:04Z</published>
      <updated>2009-06-30T22:46:05Z</updated>
      <author>
            <name>Aaron Chia Yuan Hung</name>
            <email>ch406@columbia.edu</email>
                  </author>

      <category term="Society"
        scheme="http://www.hungchiayuan.com/index.php/site/C7/"
        label="Society" />
      <content type="html"><![CDATA[
        <p>I was reading <a href="http://amfix.blogs.cnn.com/2009/06/30/ex-con-bernie-wont-be-too-popular-behind-bars/" title="an interview over at CNN" target="_blank">an interview over at CNN</a> with a former ex-con, who was being asked about what Bernie Madoff is going to expect behind bars. This guy&#8217;s job is to be a consultant to white-collar criminals on what to expect in jail (now there&#8217;s an interesting job advertisement). Basically, he was telling CNN that Madoff is not going to enjoy himself, given the lifestyle he&#8217;s used to and that he&#8217;s going to a medium-security prison with no chance of getting out.</p>

<p>My favorite part is when he was talking about how there are some crimes that are &#8220;acceptable crimes,&#8221; like ripping off a bank, and others just cross the line. Apparently, Madoff crosses the line by a couple of miles: </p>

<blockquote><p>&#8220;Now, I had Madoff’s reps get a hold of me before he went into custody and I turned them down. I wouldn’t help the guy out because I view him as an economic terrorist. If you rip off a bank and insurance company, an institution, that’s an acceptable crime. Bernie hurt people. He hurt people individually and I refuse to help people like that. Let him rot in hell.&#8221;</p></blockquote>

<p>When asked how busy he is, he says his phone is &#8220;ringing off the hook.&#8221; At least some parts of the economy are thriving.
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Predictably Irrational</title>
      <link rel="alternate" type="text/html" href="http://www.hungchiayuan.com/index.php/site/predictably_irrational/" />
      <id>tag:hungchiayuan.com,2009:index.php/site/index/1.54</id>
      <published>2009-06-29T17:22:21Z</published>
      <updated>2009-06-30T03:09:22Z</updated>
      <author>
            <name>Aaron Chia Yuan Hung</name>
            <email>ch406@columbia.edu</email>
                  </author>

      <category term="Books"
        scheme="http://www.hungchiayuan.com/index.php/site/C5/"
        label="Books" />
      <content type="html"><![CDATA[
        <p><img src="http://www.hungchiayuan.com/images/uploads/predictably-irrational.jpg" img style="float: left; padding: 10px 10px 10px 10px;" alt="image" width="120" height="182" align="left"/> I&#8217;ve been reading this book <i>Predictably Irrational</i> by Dan Ariely, who is a behavioral economist at MIT. His field is relatively new, and brings together the disciplines of behavioral psychology and economics. In general, he is critical of the assumption that traditional economists hold - that humans are essentially rational beings who work to maximize their profit (or well-being). By using a series of small experiments, he tries to show that people are, in fact, irrational, but predictably so (hence the title).</p>

<p>I was drawn to this book after catching a short presentation that he did over at <a href="http://www.ted.com/speakers/dan_ariely.html" title="TED" target="_blank">TED</a>, where he was talking about how we make choices based on the options we are given. OK, that sounds painfully obvious, but what he means is that, if we were given a choice between Option A and Option B, we might have to struggle a bit (assuming that the choices are about the same). But if we were given a choice between Option A, Option B, and Option B- (an inferior version of B), many of us would flock to Option B now because it has (apparently) become easier to identify a valuable choice, even though the choices are the same as when we had two options. I thought this was an interesting demonstration, in part because I&#8217;m inherently wary of surveys and most of the surveys I come across are poorly constructed. Dr. Ariely has managed to shown how it is that we can manipulate people&#8217;s opinions or make them make choices they wouldn&#8217;t have made before.</p>

<p>(The book goes into a lot of other stuff too, and I am obviously over-simplifying his entire argument. One interesting point has to do with the difference between market and social forces in our lives, and how we disrupt our social relationships if we introduce market forces in the wrong context (e.g. offering to pay someone to help you move). He uses this to argue that this is the reason why open-source software has flourished even though people are not getting paid to do work).</p>

<p>I see some relevance of this to the concerns of ethnomethodology (EM), although in EM, we wouldn&#8217;t put it in terms of &#8220;rationality&#8221; or &#8220;irrationality.&#8221; After all, ir/rationality tends to make people think of &#8220;right&#8221; and &#8220;wrong&#8221; choices. From an EM perspective, people are always trying to make sense of what they are doing, so it is, in some ways, always &#8220;rational&#8221; to them. It&#8217;s true, and Dr. Ariely has shown, that how we go about make these &#8220;rationalizations&#8221; differ according to our circumstances, but we still feel that our approach or perception or worldview is correct.</p>

<p>I do like the fact that these two approaches basically as two sides of the same coin. While EM looks at the empirical world, behavioral economists use experiments. Dr. Ariely started out his book saying that his field is often critiqued for not having anything to do with the &#8220;real world,&#8221; but I think the connections are there. This new discipline is a much needed response to our present world, where it seems that our world economy is constantly &#8220;surprising&#8221; traditional economists about the nature of human behavior.</p>

 
      ]]></content>
    </entry>

    <entry>
      <title>Site Updated &#45; Part II</title>
      <link rel="alternate" type="text/html" href="http://www.hungchiayuan.com/index.php/site/site_updated_-_part_ii/" />
      <id>tag:hungchiayuan.com,2009:index.php/site/index/1.44</id>
      <published>2009-06-29T00:22:33Z</published>
      <updated>2009-06-30T03:09:34Z</updated>
      <author>
            <name>Aaron Chia Yuan Hung</name>
            <email>ch406@columbia.edu</email>
                  </author>

      <category term="Blogging"
        scheme="http://www.hungchiayuan.com/index.php/site/C1/"
        label="Blogging" />
      <content type="html"><![CDATA[
        <p>It&#8217;s been a while since I&#8217;ve redid my website. Every time I do so, I try to approach it in a new manner that lets me learn something new about web design. For the past year or so, I&#8217;ve been using iWeb, Apple&#8217;s web design software that&#8217;s real easy to use. In less than 10 minutes, you could have a (somewhat) professional looking website. One of the greatest features is that you can drag-and-drop items into image holders, and then drag them anywhere, without having to worry too much about coordinates or width of the screen, or things like that. Another thing is that you can switch from one design to another with relative ease.</p>

<p>But iWeb is really good if you want a clean and simple site and are happy with their designs. For a while, I was fine with using it for my own site, but I got a bit annoyed at the blogging system. In iWeb, whenever you start a new entry, you have to delete the template and resize everything to fit your needs. Instead of using an entry you used before, or letting you create your own template, you have to start with theirs every single time. It&#8217;s not that much work, but it&#8217;s unnecessary work, and that&#8217;s the worst.</p>

<p>So, I was searching for minimalist web designs, and came across something called <a href="http://expressionengine.com" title="Expression Engine" target="_blank">Expression Engine</a>, which is a content management system (CMS). EE seems to be a happy marriage for people who don&#8217;t want to deal too much with code but are given the chance to play with it if they want. The EE Core is free to download and use, which is a bonus. It is a bit of a pain to set up (for me - I have to thank my friend, Hans, for dealing with it). EE includes templates that are also free to use, and if you are happy with them, you can start on your site right away. Their system works a little bit like BlackBoard, where basically you just put in data, and it will organize it for you. For the slightly more adventure, you can play with their code, provided you know something about CSS and PHP (and Javascript and HTML, of course).</p>

<p>I started out with their <a href="http://expressionengine.com/files/templates/view/butterfly/" title="Butterfly Template">Butterfly Template</a>, but as you can see, it bears no resemblance to it any more. I have to say that I am no expert at this, and I learn a lot from examples I see online.</p>

<p>What I found particularly interesting to think about is the evolution of web design over the years. HTML is relatively linear (nested would be a more accurate term), but once you start playing with databases, you have to completely rethink your logic to website design. CMS bumps it to another level, where you website becomes modular, such that you can reconfigure your website&#8217;s structure, and not just content, which is pretty amazing if you think about it.
</p> 
      ]]></content>
    </entry>


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