Review: L.A. Noire

It's June and L.A. Noire is the first game I've actually played this year. Would've been Dead Space 2 except a bizarre bug prevented me from getting very far, so, great jobs guys. I'll try to keep the spoilers to a minimum in this review.

I'm trying to decide whether it's possible to enjoy a game but not actually like it. Rockstar Games has put out some bestselling titles over the years, and L.A. Noire is bound to be a strong Game of the Year contender. But L.A. Noire is a bit like Avatar - you can be dazzled by the visual world you're immersed in if you can also overlook some serious issues.

L.A. Noire has a solid plot. In fact, the narrative is one of the best part of the game, weaving together several storylines in a way that works in a videogame. You play as Cole Phelps, a young detective who moves through different parts of the LAPD, from patrol to traffic, homicide, vice, and arson. Unlike the Grand Theft Auto games, you're on a different side of the law now and you're spending most of your time solving crimes. Although it's released by Rockstar, this isn't much of a car chasing game (although there are a few of those); the key game mechanic here is using your intuition to solve crimes.

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