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The Work of Play

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[Sample Chapter]

Certain educational researchers have claimed that videogames can energize learning in both traditional and non-traditional contexts, cultivate skills more useful to a changing economy, and present information in ways more appealing to students. The notion of “serious games” dates back as early as the 1950s, but so far has failed to make a significant lasting impact on what goes on in education. One component missing then—and is still scarce even now—is empirical evidence showing how videogames promote learning, and what hinders or enhances it.

The Work of Play is an attempt to describe such learning on the micro-level, capturing the moment-by-moment interactions between players and showing how meanings are shaped over time. It builds on anthropological methods, including ethnography and conversation analysis, to re-construct how situated learning occurs and how players’ perception of the game evolves as their experiences with the game change.

 

Entries in grammar (2)

Friday
May202011

Recommended: The Glamour of Grammar

I came across The Glamour of Grammar by Roy Peter Clark while looking for an approachable guide to grammar for my graduate students. Grammar is something that everyone struggles with, regardless of whether you're a native speaker of English or not. Many things you've learned as a student may or may not have changed over time. Any student of language would also realize that grammatical rules evolve, so rules such as "never end your sentence with a preposition" are one of those rules that are falling out of use. (I also read this right after Albert C. Baugh and Thomas Cable's brilliant A History of the English Language, which went in depth into many other issues, and focused a lot more on the historical evolution of language since its beginnings, and its foreign influences over time.)

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Wednesday
May112011

A role for exogenous games?

Last year, I was offered to teach a class called on grammar and structural linguistics, which I accepted with some hesitance because I considered it a bit outside of my comfort zone. I've taught sociolinguistics and communications courses before, but this is hardcore linguistics, requiring knowledge not just of grammar but also of how to analyze the syntactic structure of sentences using grammar trees. What made it even more intimidating was that these were four hour courses, and I had to make it interesting to the students. Games, then.

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