Twitter feed
RSS feed
The Work of Play

Order From Amazon

Order from Peter Lang

[Sample Chapter]

Certain educational researchers have claimed that videogames can energize learning in both traditional and non-traditional contexts, cultivate skills more useful to a changing economy, and present information in ways more appealing to students. The notion of “serious games” dates back as early as the 1950s, but so far has failed to make a significant lasting impact on what goes on in education. One component missing then—and is still scarce even now—is empirical evidence showing how videogames promote learning, and what hinders or enhances it.

The Work of Play is an attempt to describe such learning on the micro-level, capturing the moment-by-moment interactions between players and showing how meanings are shaped over time. It builds on anthropological methods, including ethnography and conversation analysis, to re-construct how situated learning occurs and how players’ perception of the game evolves as their experiences with the game change.

 

Entries in misquotes (1)

Sunday
Jul032011

Misquotations and stuff

I'll admit it. When I see a good quotation, I often use it (i.e., retweet it) before I check out its source and authenticity. A good example would be the recent Martin Luther King quotation that spread after Osama bin Laden was killed.

The story behind this misattribution, according to The Atlantic, is that it went viral after Jessica Dovey posted a status update on Facebook but added MLK's quotation at the end and the two became associated:

From Jessica Dovey:

"I will mourn the loss of thousands of precious lives, but I will not rejoice in the death of one, not even an enemy."

From Martin Luther King Jr.:

“Returning hate for hate multiplies hate, adding deeper darkness to a night already devoid of stars. Darkness cannot drive out darkness: only light can do that. Hate cannot drive out hate: only love can do that.”

Click to read more ...